This is a UX case study developed as a concept project. All usability testing was conducted with real participants on prototype designs.
Case Study
An Accessible Research Tool Designed for the Non-Tech Native
Quick Glance

The Goal
Despite living in a digital world, a significant demographic — adults aged 18 to 70, including retirees, gig workers, and students new to tech — finds academic research frustrating and inaccessible. The digital divide is not just about access to hardware. It is about the complexity of software.

Research
Four tangible barriers emerged from our research — time constraints, physical accessibility challenges, fear of data loss, and the need for offline access. These were the real reasons users struggled, not a lack of intelligence.

Process
Iterating through two different starter frames to determine the most intuitive layout. Focus was on clear navigation paths — a prominent curated feed, distinct saved resources, and creator helpful resources.
Frame A

Frame B

Iteration
Consolidated menu reduced from 4 icons to 3. Merged Saved Items and Processing to eliminate clutter. Added Free Related Lessons prompts to address the pain point of costly educational plans.

Testing
Round 1
Users needed voice feedback for actions. Visual focus points were too weak for eye impairments and needed thicker lines.
Round 2
Buttons were too small causing accidental clicks. Users explicitly requested a language option in settings.
Refinement
Usability testing revealed that busy backgrounds were creating eye strain. One accessibility-driven decision changed everything.

Pivot: I removed the background colors for accessibility reasons, leaving a clear white background. It creates less strain on the eyes.
Inclusive Design

Integrated directly into the header for non-native speakers.
For reading efficiency and users with visual impairments.
Enabling users to take notes and find materials without typing.
High Fidelity
A seamless flow that prioritizes intuitive navigation and clear presentation of critical information.

Featured Onboarding Screen

User Journey
Seamless Navigation — Connecting Onboarding, Curated Feed, and Offline Downloads for a continuous dead-end-free experience.

Outcome
Impact
Users reported increased ease in studying and note-taking. Accessibility features notably improved the study experience. Validated the mobile-first approach as many users rely exclusively on phones.
What I Learned
Users face prevalent difficulty accessing efficient study materials. Prioritizing user insights over assumptions was crucial to solving the digital divide.
Roadmap
This is a UX concept project. The following represent design thinking about how this product could evolve if built.
A real-world beta with 50 users would validate engagement patterns discovered in usability testing and surface edge cases not captured in prototype testing.
Personalized learning resource suggestions and curated paths based on user behavior would directly address the time constraint barrier identified in research.
Study timers and mental break prompts would support the burnout prevention needs raised by participants in Round 2 testing.
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